MuseScore Studio Handbook
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    • Setting up your score
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    • Instruments, staves, and systems
      • Instruments and system markings
      • Showing staves only where needed
      • Implode and explode
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      • Time signatures
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    • Repeats
      • Repeat signs
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      • Items across repeats and jumps
      • Changes and courtesies at repeats and jumps
      • Measure and multi-measure repeats
  • Idiomatic notation
    • Keyboard
      • Pedal
      • Cross-staff notation
      • Accordion notation
    • Guitar
      • Fretboard diagrams
      • Guitar techniques
      • Creating a tablature staff
      • Entering and editing tablature notation
      • Customizing a tablature staff
      • Applying capos
      • Alternate string tunings
      • Guitar bends
    • Harp
    • Percussion
      • Inputting percussion notation
      • Customizing the percussion panel
      • Percussion kit customization
      • Other percussion notation
  • Alternative notation
    • Mensural notation and Mensurstrich
    • Slash notation
    • Custom staff types
  • Text
    • Entering and editing text
    • Formatting text
    • Staff Text, System Text and Expression Text
    • Tempo markings
    • Lyrics
    • Fingering
    • Chord symbols
    • Figured bass
    • Rehearsal marks
    • Header and footer
    • Text blocks
  • Formatting
    • Page layout concepts
    • Positioning of elements
    • Score size and spacing
    • Systems and horizontal spacing
    • Pages and vertical spacing
    • Using frames for additional content
    • Working with images
    • Using sections for multiple movements or songs
  • File management
    • Opening and saving scores
    • File export
    • Working with MusicXML files
    • Backup and recovered files
    • Project properties
    • Publish to MuseScore.com
    • Share on Audio.com
  • Sound and playback
    • Playback controls
    • Mixer
    • SoundFonts
    • Installing MuseSounds
    • Sound flags
    • Swing playback
    • Working with MIDI
    • Working with VST and VSTi
  • Customization
    • Language
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    • Templates and styles
    • Palettes
    • Workspaces
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    • Preferences
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  • Support
    • Getting help
    • Revert to factory settings
    • Troubleshooting
  • Appendix
    • Command line usage
    • All keyboard shortcuts
    • Changes for MDL percussion
    • Upgrade from MuseScore 3.x
    • Glossary
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On this page
  • Install a SoundFont
  • Drag and drop installation
  • File directory installation
  • Add or change SoundFont directory
  • Using sounds from a SoundFont
  • Selecting individual sounds
  • Editing Soundfonts
  • Uninstall a SoundFont
  • A note on the Zerberus player and SFZs
  • See also

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  1. Sound and playback

SoundFonts

PreviousMixerNextInstalling MuseSounds

Last updated 1 month ago

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MuseScore uses virtual instruments to create audio for playback. SoundFont files (.sf2, .sf3) are one of the supported formats . An sf2 or sf3 file contains all the audio data for one or more virtual instruments.

MuseScore comes packaged with its own native SoundFont, MS Basic, which contains most of the instrument sounds you need for score playback.

You can also add and use custom SoundFonts—many are available free online. See also the list in (MS3 handbook).

Install a SoundFont

Once you’ve downloaded a SoundFont to your computer, there are two ways to install a SoundFont in MuseScore 4:

  • Drag and drop the SoundFont file into MuseScore 4.

  • Place the SoundFont file in the MS4 user directory named "SoundFonts".

Drag and drop installation

  1. Open MuseScore

  2. Open your OS file manager (Windows: File Explorer, macOS: Finder)

  3. Locate the SoundFont file

  4. Left-click and hold on the SoundFont file in the file manager window

  5. Drag the file over to MuseScore's window

    • If MuseScore's window isn't visible, drag the file over MuseScore's icon in the system bar to reveal MuseScore's window

  6. Release the mouse button to "drop" the file on MuseScore

A dialog should appear offering to install the SoundFont file to the correct location.

File directory installation

It's also possible to manually install SoundFont files to the correct location. By default, this location is ~/Documents/MuseScore4/SoundFonts, where ~ (tilde) represents your home directory. The full path to this location is:

  • Windows: C:\Users\USERNAME\Documents\MuseScore4\SoundFonts

  • macOS: /Users/USERNAME/Documents/MuseScore4/SoundFonts

  • Linux: /home/USERNAME/Documents/MuseScore4/SoundFonts

SoundFont files placed in this folder will automatically become available for use in MuseScore.

Add or change SoundFont directory

It's also possible to specify alternate location(s) to store SoundFont files instead of—or in addition to—the default location mentioned above. SoundFont files placed at any specified location will be available in MuseScore.

To specify an alternate SoundFont location:

  1. Select Folders (prior to MuseScore 4.2 this was under the General category)

  2. Click the SoundFonts folder icon

  3. Click Add directory in the dialog that appears

  4. Choose and Open the folder location where you want MuseScore to look for SoundFont files

  5. Repeat steps 1-5 to add further directories (optional)

  6. Click OK to finish. The specified directory (or directories) will appear in the SoundFonts text field.

  7. Click OK in the Preferences dialog to confirm your selection.

Using sounds from a SoundFont

Once a SoundFont is installed, here's how to use it in MuseScore:

  1. Locate the column for the instrument that you want to change the sound of

  2. Mouse over this instrument's plugin slot in the row marked Sound (screen reader users: tab until you hear "sound menu")

  3. Click the dropdown arrow that appears

  4. Hover over SoundFonts

  5. Select the SoundFont you wish to assign to that particular instrument

As of MuseScore 4.2, it possible to choose a specific sound within the SoundFont. The default setting Choose automatically instructs MuseScore to use sound(s) that matches the instrument in the score.

Shown below is soundfont selection in MuseScore 4.1.1.\

Selecting individual sounds

As mentioned above, MuseScore 4.2 reintroduced the ability to choose individual sounds within a SoundFont.

Editing Soundfonts

Uninstall a SoundFont

To uninstall a SoundFont, simply open the folder where its file is installed and delete it.

A note on the Zerberus player and SFZs

See also

Alternatives to soundfonts:

Open (Mac: MuseScore > Preferences or shortcut Cmd+;. Windows: Edit > Preferences)

Open the (shortcut: F10)

On some instruments (such as Violin) using MS Basic, verbal articulation text items (such as legato, pizz. arco) create proper playback only if Choose automatically is selected, see . Therefore it is preferable to change the Musescore Instrument, see chapter. Choose automatically only works with SoundFonts that obey the standard, see Musescore 3 handbook chapter.

Prior to MuseScore 4.2, you had to make do with the automatic choice, or employ a workaround where each individual sound was packaged into a separate SoundFont file. A was created for this purpose. For other SoundFonts, you could split them into individual sound files using a free tool such as or . For VSTs you could use a VST sampler such as , , or .

This is possible using 3rd party software such as . For more information, see also (Developer’s Handbook).

Users of MuseScore 3.6 and earlier may be accustomed to using the Zerberus player, which supports the .sfz file format. In building a new system that now supports VST instruments, changes were required that necessitated the removal of the Zerberus player, as well as the found in previous versions of MuseScore. Consequently, some functionality has been lost in this process, including the ability to map specific instrument sounds like pizzicato and tremolo to specific MIDI channels. Our highest priority in future releases of MuseScore 4 is to again support this functionality for VST, SoundFont and the Muse Sounds libraries. Users who rely extensively on mapping .sfz sounds to specific performance directions are advised to continue using earlier versions of MuseScore until we re-enable this capability in MuseScore 4. It is worth mentioning that the new systems we are planning will be much more flexible, easy to use and powerful than those found in MuseScore 3.

For those who wish to still use SFZ sounds in MuseScore 4, good alternatives for Windows and macOs would be the open source VST samplers or , both of which support SFZ playback. Currently, the use of SFZ is not possible in MuseScore4 for Linux.

(MS3 handbook)

SoundFonts and SFZ files
Preferences
Mixer
musescore at github
Setting up your score : Changing instruments after score creation
General MIDI
SoundFonts and SFZ files: soundfonts
special version of MS Basic
sf2-split
SF2 Splitter
Sforzando
FluidSynthVST
juicysfplugin
Polyphone
Soundfont, MIDI velocity and instruments.xml
Synthesizer
Sfizz
Sforzando
SoundFonts and SFZ files
Muse Sounds
VSTi
Specify SoundFont directory (animated image)
Loading a SoundFont in the mixer (animated image)