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Entering and editing text

Overview

Musescore has different text editing functionalities. This chapter and other chapters under handbook Text section focus on the Musescore Text objects, individual objects that can be placed on a score, and objects containing it. There are also score settings that add text onto pages automatically.

Types of text

MuseScore Text object

A MuseScore Text object is an object on a score that contains individual characters that can be entered and removed by using (typing on) a computer keyboard. It is usually attached to a note or a rest, some of them attach to another object.

  • Staff Text can be attached to a staff;

  • Jumps and Markers are attached to measures;

  • Some types (Title, Subtitle etc.) must be attached to a frame, see , and chapters.

Different types of Text object are not interchangeable. They have distinct property fields that affect how Musescore functions. For example, a Staff Text object styled as a metronome mark can never be configured to change playback tempo inside Musescore. The Tempo object should be used to change playback tempo inside Musescore.

To check the object type, select an object on a score, its type is displayed on the status bar.\

Text object type
Uses

Long and short name of Musescore Instrument (see chapter) is automatically added to the left of staff in each system (page layout concept, see chapter). Names can be changed direcly on a score using text edit mode, or using Staff/Part property window, see chapter. They are, by default, only added when there are more than one instrument. To change this default behavior, change the setting under Format -> Style -> Score.

Measure numbers can be added automatically. Configure it at Format -> Style -> Measure nubmers, see chapter.

Musescore's header and footer functionality adds text to every pages automatically. Configure it at Format -> Style -> Header & footer. Placeholder text (special symbols) can be used to add information like the current page number, copyright claim etc. Placeholder text is also used to add metadata tags, the digital data of a score file, onto the score dynamically. See chapter.

Different types of Text object are not interchangeable, decide on the suitable object type before adding it. Use the chart under section. For general engraving or visual display purpose, it is recommended to use a or .

The following explains how to add text to a note or a rest or a valid anchor outside frames. Adding text to a is covered in the chapter.

To add a text element to your score from a , either select one or more notes/rests and click on the desired palette item; or drag the text from the palette onto a note/rest. e.g.

If the text object is associated with a staff you can add it by selecting a note, then choosing a text option from Add -> Text.

Many text types can be entered using keyboard shortcuts. Shortcuts are shown to the right of items in Add -> Text.

To create a text object, select a note, then enter the required shortcut.

To edit *text automatically added by score settings*, see section.

To delete object(s) on a score, the objects then press Backspace or Del.

To edit *text automatically added by score settings*, see section.

Text and text line objects are edited with two different methods, depending on the object type:

  • edit directly in text edit mode, as explained below; or

  • edit properties in the , see the text object's specific chapter.

To enter text edit mode use one of the following methods:

  • Double click on the text object, or

  • Select the text object and press Return, or

  • Select the text object and press F2 or Alt+Shift+E, or

To leave text edit mode either press Esc or click on a part of the score outside the edit area.

The following keyboard shortcuts are available in text edit mode:

Function
Windows & Linux
Mac

Characters not available from the standard keyboard may be accessed using the Special Characters window.

To open Special Characters, in text edit mode (see section), press Shift+F2; or click on Insert special characters in the Text section of the panel.

The dialog is divided into 3 tabs: Common symbols, musical symbols and unicode symbols. The musical and unicode tabs are further subdivided into alphabetically-arranged categories. It is preferable to use items in Common symbols tab as they are functional, see Musescore 3 handbook chapter.

Clicking an item in the Special Characters dialog immediately adds it to the text where the cursor is positioned. Multiple items can be applied without closing the dialog box, and the user can even continue to type normally, delete characters, enter numerical character codes etc., with it open.

In text edit mode, the following keyboard shortcuts add a functional version of special characters (whenever possible) into the current Text object, see Musescore 3 handbook chapter.

Character
Windows & Linux
Mac
Note

Quotation marks use the curly variants by default. Straight quotation marks may be restored with an Undo right after typing the quotation mark, similarly to many word processors.

Right-click on the text object and select "Edit element."

Staff Text

General purpose text for one MuseScore instrument. Can be configured to apply swing playback or . See and chapter.

System Text

Similar to Staff Text, but for all instruments in the system (page layout concept). See and chapter.

Bold (toggle)

Ctrl+B

Cmd+B

Italic (toggle)

Ctrl+I

Sharp ♯

Ctrl+Shift+#

Cmd+Shift+#

May not work on some keyboard layouts

Score settings

Adding text object to a score

From a palette

From the menu

Using a keyboard shortcut

Deleting text object on a score

Editing text object content

Keyboard shortcuts available inside text edit mode

Special characters

Quotation marks

Frame
Text blocks
Setting up your score
Page layout concepts
Staff/Part properties
Measure numbering
Header and footer
"Musescore Text object"
Staff text
System text
frame
Text blocks
Palette
"Score setting"
select
"Score setting"
Properties panel
"Editing text object content"
Properties
Fonts
Fonts

Expression Text

The expression item in the Text . A new type introduced in Musescore 4. Does not affect Musescore playback as of Musescore 4.2. See chapter.

Instrument change

The Change instr. item in the Text . Change the Musescore Instrument after the anchored note or rest. See and chapters.

Dynamic

Such as p and mf, are Text that affects Musescore playback dynamics. See chapter.

Hairpin

Such as crese. and dim., are Text line that affects Musescore playback dynamics. See chapter.

Playing technique annotation

The legato. pizz. etc items in the Text . [This info is a work in progress, the software function is under active dev, pls see and update , and , and , and and chapters]

Tempo

Numerical metronome mark, verbal direction. A Text type that specifies Musescore playback tempo. See chapter.

Gradual Tempo Change

Such as accel.. A new Text line type introduced in Musescore 4 that affects Musescore playback tempo. See chapter.

Swing and Straight item in the Tempo

A pre-configured System Text. See and chapters.

Lyrics

Ctrl+V keyboard shortcut breaks up words stored in clipboard, paste and then jump to next anchor conveniently. See chapter.

Jump

Such as "D.C."(Da Capo), "D.S. al Coda" etc found in the Repeats & Jumps . See chapter.

Marker

The Capo symbol, Segno symbol, "Fine", "To Coda" etc found in the Repeats & Jumps . See chapter.

Rehearsal mark

The boxed B1 item in the Text . Facilitate rehearsals, divide score into sections, bookmark passages etc. See chapter.

Chord symbol

Has playback, notes automatically decided. See chapter.

Nashville number

Has playback, similar to Chord symbol. See chapter.

Roman Numeral

No playback. See chapter.

Figured bass

A period keyboard notation. No playback. See chapter.

Sticking

Letters (L and R) attached to (drum) notes showing which hand or foot to use. See chapter.

Fingering

Numbers or letters attached to notes showing which fingers to use. See chapter.

Title, Subtitle, Composer, Lyricist, and Text (text block type)

They are Text types designed to be added into a frame. See and chapters. They are not the placeholder text used in the header and footer, see section.

Text line, including Volta, Pedal etc types

Volta etc found in Repeats & Jumps . Pedal found in Keyboard Palette. Ottava (8--, 8ve, 8va, 15--) etc found in Pitch Palette. Guitar Barre lines etc. See chapter.

Cmd+I

Underline (toggle)

Ctrl+U

Cmd+U

Move cursor

(Ctrl+) Left, Right, Up, Down, Home, End

(Alt+) Left, Right, Up, Down

Remove character to the left of the cursor

Backspace

Backspace

Remove character to the right of the cursor

Del

Del or Fn+Backspace

Start new line

Return

Return

Insert special characters (see below)

Shift+F2

Shift+F2

Flat â™­

Ctrl+Shift+B

Cmd+Shift+B

Natural â™®

Ctrl+Shift+H

Cmd+Shift+H

Piano p

Ctrl+Shift+P

Cmd+Shift+P

Forte f

Ctrl+Shift+F

Cmd+Shift+F

Mezzo m

Ctrl+Shift+M

Cmd+Shift+M

Rinforzando r

Ctrl+Shift+R

Cmd+Shift+R

Sforzando s

Ctrl+Shift+S

Cmd+Shift+S

Niente n

Ctrl+Shift+N

Cmd+Shift+N

Z z

Ctrl+Shift+Z

Cmd+Shift+Z

Elision ‿

Ctrl+Alt+-

Cmd+Alt+-

sound flags
Setting up your score
Staff Text, System Text and Expression Text
Page layout concepts
Staff Text, System Text and Expression Text
Check text type using the status bar
Add tempo indication
Special characters window
Palette
Staff Text, System Text and Expression Text
Palette
Setting up your score
Mid-score instrument changes
Dynamics
Hairpins
Palette
Staff Text, System Text and Expression Text
Dynamics
Mixer
Glossary
Articulations
Tempo marks
Tempo marks
Palette
Swing playback
Staff Text, System Text and Expression Text
Lyrics
Palette
Jumps and markers
Palette
Jumps and markers
Palette
Rehearsal marks
Chord symbol
Chord symbol:NNS
Chord symbol:RNA
Figured bass
Sticking
Fingering
Text blocks
Frame
"Score setting"
Palette
Other lines